o Competitive Analysis
o User Stories
o Qualitative Research
o Analysis & Summary
o User Persona
o User Journey’s
o User Flows
o IA
o Low Fidelity Wireframes
o Mid Fidelity Wireframes
o High Fidelity Wireframes
o Test Plan
o Test Scripts
o Test Report
o Preference Test
o They’ve built trust among their users.
o They offer a unique feature with Alexa
voice shopping.
o They provide plenty of deals (savings)
helpful tips and recommendations.
Strengths:
o When the user logs into
“pay.amazon.com”, it is VERY basic
with no options.
o It doesn’t offer any special features
such as budgeting, goals, loyalty
programs etc.
o Although payments can be made
using Amazon Pay at select
locations, it is geared towards
Amazon shoppers and not
necessarily a so-called digital
wallet.
Weaknesses:
o They don’t offer a way for their users
to budget and/or create goals
o Limited on storing loyalty
points/rewards
o No currency converter.
Opportunities:
o They keep on brand.
o They provide a personalized
experience.
o User interface is easy.
o Save and use mobile event tickets,
boarding passes, and transit cards.
Strengths:
o The problem with Google Pay is that
it only works on NFC technology. It
does not work on MST terminals.
This means that you can only use
this service at stores that have NFC
POS terminals.
o They offer insights to financial
spending but not a way to help
improve spending.
Weaknesses:
o They don’t offer a way for their users
o to budget and/or create goals.
o There aren’t any helpful tips to
o achieve financial goals.
Opportunities:
User Stories
Send/Save/Move Money
As a user, I want to be able to send friends money, so that I can pay my share of bills and/or pay money owed.
As a user, I want to be able to automate a savings, so that I can easily start accumulating money.
As a user, I want to be able to move money to different accounts, so that I can allocate my finances better.
Rewards/Loyalty Program
As a user, I want to be able to store all of my rewards and loyalty points in one place, so that I can conveniently access any/all of them with ease.
As a user, I want to be able to use my rewards and loyalty points effectively by knowing when each one is expiring, so that I do not miss out on any of them.
Search/Filter Past Behavior
As a user, I want to be able to find past transactions, budgets, and goals I’ve made, so that I can refer to it as needed.
As a user, I want to be able to find past transactions, budgets, and goals I’ve made, because it will lead to better financial decision making.
Store Banking Info In One Place
As a user, I want to store all my banking information in one place, so that I can easily access all my accounts.
Budgeting & Financial Goal Setting
As a user, I want to create budgets and financial goals, so that I can save and plan for my future.
Qualitative Research
User Interviews
Interview Goals:
o To figure out which tasks users like to perform using digital wallet apps.
o Are budgeting, goal setting and the organization of rewards/loyalties desired features?
o What pain points do users have with existing digital wallet apps.
Target Participant Characteristics:
o Ages 20-45.
o Currently use digital wallet apps.
Key Insights
Convenience/Security
o All participants say they use digital wallets for convenience.
o They all like that they can send/receive money without fees.
o All participants want to make sure their app is secure.
o One participant said it is convenient when she wants to order something online and that store accepts Apple Pay, she does not have to input her info because they already have it.
o Being able to connect to the people in their contact list was something they all like because they didn’t have to search.
Deals
o Two of the participants said it would be nice if they could load coupons.
o One of them said it would be even better if the app could locate coupons for them.
o One participant thought it would be great if the app alerted her when an item she was interested in was on sale.
o Another participant would like to be able to ask other people questions about sales or specific items kind of like a social media type of thing.
o One participant would like the app to find comparable items of what they are looking for at cheaper costs to save time on searching.
Budgets
o Three participants said if the app would automatically round up to the ext dollar and put that money into savings that would help with savings.
o One participant would like a virtual tally of all the money that has been spent per day/week/month/year.
Mid Fidelity Wireframes
Low Fidelity Wireframes
User Journeys
After carefully analyzing the user persona’s, I came up with a task for each user as well as the journey (including thoughts and emotions) the user will take to accomplish that task. Carol, a 44-year-old mother and teacher, wants to discover something fun and affordable to do with her kids whereas Alicia, a 29-year-old hair dresser wants to use Pluto Play to quickly discover where she has spent money in a given period of time.
User Testing
After conducting generative research, I moved on to evaluative research methods, I conducted moderated remote tests with 6 participants using Zoom lasting approx. 15 minutes each. I wanted to get a wide variety of people to test out my new app as the app is not age specific. Therefore my participants ranged in age from 18-64 and also ranged in occupation as shown below.
I read my previously written test script to each participant which explained what we were doing & why. It then presented 3 scenario task for the participants to complete. The objective of the test was to test the usability of the navigation structure and to observe and understand the level of ease & any difficulties faced while trying to complete the scenario tasks.
Analysis & Reporting
After reviewing my Zoom recordings, I created an affinity map and sorted out my findings using the following categories: Observations, Positive Quotes, Negative Quotes and Errors. I then took that information and input it into a rainbow spreadsheet to help me understand priorities and solutions for the negative feedback from the Zoom sessions.
Overall Pluto Play was liked by all participants. They were pleasantly surprised to see an app that does more than just a typical e-wallet. They had positive reactions to the straightforward, balanced and easy to use interface/navigation. The findings from the usability test will help further develop the prototype to improve user experience
High Fidelity Wireframes